HELLO,
my name is
Rui Antunes
and I
am a game developer.
I am a portuguese programmer currently doing a MSC in games software engineering in Newcastle University. I specialised in programming in C++ and C#. My goal is to get the best from my career and reach big game developing companies.
my interests are: League of Legends, God of War, Rainbow Six, Siege, Total Warhammer, Dark souls, Don't Starve, Apex Legends, Darkest Dungeon
ABOUT ME
EXPERIENCE
COMMERCIAL GAME WORK
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2020
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GATESHEAD
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WOLF &.WOOD
TRANSLATOR
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2017-PRESENT
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REMOTE
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ITL NORTH EAST
GAME DEVELOPER
-
2017
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GO FUND ME- Bernard Sparkes
-
Client work
EDUCATION
BSC GAME DEVELOPMENT
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2016-2019
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University of Sunderland
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2:1 Class
MSC GAMES SOFTWARE ENGINEERING (First Class)
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2019-2020
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Newcastle University
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C++ FIRST CLASS
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Passed. with. Distinction
SKILLS
CODE LANGUAGES
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C++
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C#
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HTML
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CSS
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SQL
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Python
TOOLS
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Unity
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Unreal Engine 4
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Github
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Plastic
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Jenkins
OTHERS
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Problem Solving
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Debugging
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Continuous Integration
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Code Optimisation
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Time management
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Communication
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Teamwork
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Multi-threading Coding Skills
LANGUAGES
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Portuguese (C2)
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English (C1)
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French (B1)
ALL OF THIS WORK WAS MADE USING C++ or C#
A game where you wander around as a good trying to steal the groundkeeper's apples and other objects and bring them back to your nest in the lake.
Mechanic testing for the wacky golf game being developed by me and my team of seven others for integration into the final build of the game
A graphical scene created using OpenGL to demonstrate real time lighting, shadows, camera and light movement, water reflections and skybox. Also an attempt at simulating rain and the water level rising from this rain.
An algorithm to calculate the number of possible. combinations of sequential rows with a given puzzle based on the 15 slide puzzles with features to print the results and generate its own puzzles to calculate. Done with. C++ in a windows console.
MSC WORK
PROJECTS
Slime Adventure is a game I made for my portfolio and it is a 2D side scroller made in Unity using C# once again.
The player controls a slime through a variety of levels to reach the end. Solving puzzles and platforming challenges.
QuizBat is the game I created for my dissertation based on the research .
It is an attempt at applying gamification to learning to increase student engagement with subjects.
Early development of a turn based fighting system which will become the foundation to a pokemon style game that is being developed in a group by me and two other friends.