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HELLO,

my name is

Rui Antunes

and I

am a game developer. 

am a portuguese programmer currently doing a MSC in games software engineering in Newcastle University. I specialised in programming in C++ and C#. My goal is to get the best from my career and reach big game developing companies.

my interests are: League of Legends, God of War, Rainbow Six, Siege, Total Warhammer, Dark souls, Don't Starve, Apex Legends, Darkest Dungeon

ABOUT ME

 EXPERIENCE

COMMERCIAL GAME WORK

  • 2020

  • GATESHEAD

  • WOLF &.WOOD

TRANSLATOR

  • 2017-PRESENT

  • REMOTE

  • ITL NORTH EAST

GAME DEVELOPER

  • 2017

  • GO FUND ME- Bernard Sparkes

  • Client work

EDUCATION

BSC GAME DEVELOPMENT 

  • 2016-2019 

  • University of Sunderland

  • 2:1 Class 

MSC GAMES SOFTWARE ENGINEERING (First Class)

  • 2019-2020 

  • Newcastle University

  • C++ FIRST CLASS

  • Passed. with. Distinction

SKILLS

CODE LANGUAGES 

  • C++

  • C#

  • HTML

  • CSS

  • SQL

  • Python

TOOLS

  • Unity

  • Unreal Engine 4

  • Github

  • Plastic

  • Jenkins

OTHERS

  • Problem Solving

  • Debugging

  •  Continuous Integration

  • Code Optimisation

  • Time management

  • Communication

  • Teamwork

  • Multi-threading Coding Skills

LANGUAGES

  • Portuguese (C2)

  • English (C1)

  • French (B1)

ALL OF THIS WORK WAS MADE USING C++ or C# 

A game where you wander around as a good trying  to steal the groundkeeper's apples and other objects and bring them back to your nest in the lake.

Mechanic testing for the wacky golf game being developed by me and my team of seven others for integration into the final build of the game

 A graphical scene created using OpenGL to demonstrate real time lighting, shadows, camera and light movement, water reflections and skybox. Also an attempt at simulating rain and  the water level rising from this rain.

Command_Prompt_on_Windows_8.png

 An algorithm to calculate the number of possible. combinations of sequential rows with a given puzzle based on the 15 slide puzzles with features to print the results and generate its own puzzles to calculate. Done with. C++ in a windows console.

MSC WORK

PROJECTS

Slime Adventure is a game I made for my portfolio and it is a 2D side scroller made in Unity using C# once again. 

The player controls a slime through a variety of levels to reach the end. Solving puzzles and platforming challenges

QuizBat is the game I created for my dissertation based on the research .

It is an attempt at applying gamification to learning to increase student engagement with subjects. 

Early development of a turn based fighting system which will become the foundation to a pokemon style game that is being developed in a group by me and two other friends.

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